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Hurtworld for PC game reviews & Metacritic score: Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. About This Game Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. It was a super raw experience when we launched into early access three years ago but with the help of the community we have refined and ironed out the majority of issues to a point where we are happy to start expanding our player base.
HeySome of you may know me(Tweaker) from Bankroll Studios East #1. My group moved to a different server due to heavy server lag making it impossible to stream the game(New Server = Quantum Network). Anyway I wanted to do a review of the game at the 12hr played mark and give some feedback to the devs. Review:The game runs super great for the state it is in. I have never had it crash until last night when I mined a ore node that was stuck in a placed wall. Hunting and traveling the map are really fun though its kinda the same old scenery as you walk around.
Though its Early Alpha so its expected that the map doesn't have a whole lot yet. The game isn't too grindy and resources are plentiful and easy to find.
Though it can be a pain to gather the higher tier metals but I guess that is the point. Building is super easy though there is a limited amount of objects you can build. Nights are super dark and can cause some intense scenarios!
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So far not a lot of KOS players and most people seem pretty helpful so 'RPG' elements can be cool. Feedback:. ATV Consumes ridiculous amounts of Gasoline.
It also emptys the tank when the player exits/gets off of it. Not a whole lot of different building objects. (Stone short wall, Stone strut, Stone ramp, wood ramp, etc). Bor's have an audio loop bug when killed sometimes were their snarl or charging sound keeps playing and sounds like another Bor is coming right for you. Shigi's can change direction on the dime which can cause you to miss a lot of arrow shots.
May just be me being bad with the bow:P. Item boxes that get stuck in the air can't be picked up. Shigi's can run through placed objects (Walls, Doors, etc.) Not sure about Tokars or Bors. Roofs should have closed sides so light does not bleed through.
Walls that had a wall torch on it can not be removed even if the torch was removed. Walls can occasionally become invisible. You can shoot bullets and arrows through it but can not walk through it. Players can damage each other with projectiles in claims that both players are apart of. Yet you can not do any Melee damage even when outside the claim.
When killing a single Bor more come running at you from god knows how far away. (Not sure if its a feature or something) Same with Tokars. Though it can make ridiculously dangerous situations. Servers lag.
It could be from the resource recycling that goes on when there is a lot of players out gathering resources. (QuantumBrat thinks this is what is causing the large server lag).
Wooden walls should be able to be chopped down with a high tier axe. Stone and Metal should need C4. Invisible Bors around ore nodes. Was mining yesterday around a Iron node and started getting hit from an invisible Bor.That is my review/feedback guys!DEV - You guys did an awesome job so far, keep it up! You guys have something special here and it will go awesome places!
Keep the open communication on development! Also Dazzler your animations are super smooth and sexy js:DHope to see you all in-game someday!.
I agree with the first 2 points you have there.Building roofs needs fixing.Can you elaborate?There are places on the map where there is absolutely no flint but there is anything else. You need flint for the arrows so this makes you not be able to get any food and die.
(Especially in places where there is tritanium/monodium/ultranium) This is the most annoying thing in the game at the moment.I think that could be intended causing the player to come prepared to these areas. Makes getting rare metals a lot harder and challenging.
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